![]() ![]() ![]() Quote: 'I pop back into GG forums once in awhile to check on the 3rd person progress, seeing this, is it just for your NPC's or for player characters as well. ![]() I wonder if it's a driver update affecting this. And thus make more of those parts and figure out how to make them trigger?įBX2GG 1.2 Video Download 3GP, MP4, HD MP4, And Watch FBX2GG 1.2 Video. Also a quick question the (only for reference) part of the animations present in a.fpe file, do they do anything or do I have to add them to the part that says anim1, anim2, etc. In fragmotion when you import animations individually you can double click anyof the animations and in the menu of the keyframe editor that comes up select Append Animations, this allows you to tick or untick, or reaorder the animations, then converts them to a single animation, and lists the individual animation frames in a text file.Hey there, a giant scrub here, I was just wondering whether or not it is possible to somehow enable the character animations from the actual.x file in 3rd person perspective? I have made a few characters with the awesome FBX2GG program and enabled all the GameGuru animations for the character, but seemingly it doesn't work even if I enable them in the.fpe for my character.įor example, there is a reload animation present, but it doesn't activate when reloading in the game test - but I know for a fact that the model has the animation in it's.x file and should therefore work. Not a must have, but a "would love to have". On a serious note, another feature request: It looks like it's got a menu option to import your own animations into it, so it should be fine for custom animated characters, you will still need to add the animation frames to the fpe, but you will have to do that with GG animations anyway, the only difference is that you can just copy the fpe data from whatever GG character you imported the animations waiting with so much anticipation, this is something that GG has needed for such a long time, tell Raf I love him, and to hurry up I can't wait any longer i'm bursting! :p Quote: "Looks like your still going to be stuck using default animations though. ![]()
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