![]() ![]() My Storm has 2500 Health, I added Crit block since update I am at 50 block across the road. Storm in early Avalon going up against storm. I am in early Avalon wearing "pro" Waterworks gears and normal mobs in Avalon streets Crit hit hard. I agree that as it is now it is too powerful.Ĭritical is so broken right now. ![]() I would suggest that these critical changes be retracted until a different system can be devised. Why was this not in Test Realm so it could be examined properly? I've been fighting the Stay Puffed Marshfellow ever since the update came out and the Critical and Block rates are absurd.īefore it was too little, now it is too much. Star Edward on wrote: While the Spring Update brought about some clever and much needed changes, it seemed one change that was not directly asked for but sneaked in was another re-work to the critical system.Īgreed, Star Edward. ![]() Meaning, the block system was audited with the aim of having us block more, not seeing this as much, even on wizards with high block rating. It would be good if as wizards, our block rating actually counted for something. To clarify, I am only speaking about the frequency in which they gain criticals, not their health or any other factor. Please remember that some bosses are using pre-audited versions of spells such as sirens which still removes two charms and leaves a debuff. They are ruthless, especially with pierce added and boosted.īosses can also be toned down a little bit, especially ones that heavily cheat. Yes, they should have the ability to, but not an almost guarantee to. Mobs are just that, mobs, they should not be gaining criticals so easily. Sometimes the block is shown, sometimes it is not, why is that? If an enemy blocks a spell regardless if it is an AoE or single target, please have them show that they have blocked it rather than us seeing them standing and another going down after the initial hit. How Critical/Block should be - Firstly, please bring back the critical block animation how it was when the critical system was firstly introduced. With damage and resist audited, this is now devastating especially since we are not blocking. How Critical/Block is now - Every mob and boss are landing criticals for every spell. How Critical/Block was before Spring Update - Mobs and bosses would hardly critical, in fact, I observed no mobs gaining any criticals. ![]() While the Spring Update brought about some clever and much needed changes, it seemed one change that was not directly asked for but sneaked in was another re-work to the critical system. ![]()
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